I have been experimenting with procedural concrete textures recently.
It is somewhat difficult to create something that looks good both in
direct and indirect lighting as well as in different render sizes. This
image shows a variant more suited for indirect light.
The 'thing' in the middle is modelled in Wings, i just started using it
more intensively and it seems such abstract geometric shapes are
something that can be made quite well with it.
Christoph
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POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
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