I have been experimenting with procedural concrete textures recently. 
It is somewhat difficult to create something that looks good both in 
direct and indirect lighting as well as in different render sizes.  This 
image shows a variant more suited for indirect light.
The 'thing' in the middle is modelled in Wings, i just started using it 
more intensively and it seems such abstract geometric shapes are 
something that can be made quite well with it.
Christoph
-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
 
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